Chronicles of Noclue is a fast-paced 2D side-scrolling endless runner where the goal is simple: earn as many points as possible before the 5-minute timer runs out. Collect coins, defeat enemies, and time your parries perfectly to send attacks back at foes for even more points. This is my second game jam, and my first time making a game in Godot.
Mutation shooter is a first person boomer shooter with 2 game modes, an arcade mode and a survival mode, where you just shoot enemies, grab the mutagen orbs they drop and get stronger the longer you play but be careful because the enemies can absorb the mutagen orbs as well and get even stronger.
Website: https://asura130.itch.io/dtj36-proj
Top down space shooter game where the goal is to just survive as long as possible made in Unreal Engine
Top down stealth game where you cycle between selectable agents and you choose wither you want to pause them in place, reverse there movement, or distract them with an alarm
This project is a souls like game project based on the popular dark souls series and elden ring made in the Unreal Engine game engine.
This project is heavily inspired by the old dragon ball budokai games with 3D movement and fast pace combat and specials. There's nothing much of it yet but I'm still passionately working on this project
CANCELED
This project is a third person action game. Combat is the main focus inspired by other action games like Genshin Impact and Devil may cry.
Anime battle mugen is a 2d fighting game of multiple different anime characters from multiple different shows. This was an old project from 2016 and was able to post the full project on itch.io.
Website: https://asura130.itch.io/mugen
This is a class project where we have to Import a level we put together from Blender. We take the data from Blender and export as a txt file and parse that into Visual studio. After we export and convert the assets used into a h2b file, developing the pixel and vertex shader files and the render file you can see the 2 levels being properly drawn.
This Game of Life project represents Conway’s Game of Life. Conway’s Game of Life is a type of computer simulation known as a cellular automaton (automaton is the singular form, automata the plural.) Cellular automata are essentially mathematical models of complex systems important to many fields of study including mathematics, biology, chemistry and physics.
This lab project is principally concerned with the implementation of the Minimax Algorithm for determining the “best” move.